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Tutoring out a creature card and dealing with graveyard decks for five mana is okay in EDH, especially in green. This command is the first on this list I’d also call playable. Primal Command is 10th on this list and the first of the mono-colored commands from Lorwyn.

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The last choice, which shuffles some cards from their graveyard into the library, is mostly just good against graveyard decks but could help in long limited matches. While the counter on Quandrix is limited to enchantments and artifacts, it’s still a nice alternative and could come in handy. Putting two +1/+1 counters on a creature and bouncing your opponents at instant speed is an incredible tempo play. While a bit more specific in terms of targeting scope, this card is a step ahead of the previously listed spells. Quandrix Command comes in at 11th place on this list. Silverquill Command’s ranking is heavily impacted by the fact that you and your opponent both need creatures in order to maximize value while some of the other commands always get you their strongest options. Creature removal for four mana is pretty good and you’re feeling great if you get the bonus of drawing a card or potentially bringing your 2-drop back from the graveyard.īut you won’t be as happy to simply bring a 2-drop back and draw a card. This card is a little wonky to use but pretty good if you can take advantage of its bottom option. In at 12th place is Silverquill Command, the Orzhov command from Strixhaven. It’s a bit stronger in multiplayer formats like Commander since its first two effects hit all three of your opponents giving you three times the value.

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The upside being it goes to each opponent, but this card would be about seven places higher if it was a Lightning Strike that also either buffed your team or ramped you out. This card does exceptionally Gruul things like allowing you to place a land on the battlefield as well as buff your team.īut Atarka’s Command’s weakness comes from the fact that the three damage is strictly to opponents.

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The 13th spot goes to Atarka’s Command, the Gruul command from Dragons of Tarkir released way back in early 2015. Had this card been printed as an instant, it would likely see much more play thanks to the flexible nature of holding up mana. Witherbloom card being a sorcery really holds it back, especially when its third ability gives a creature -3/-1 until end of turn. The best you’ll get on average is a Fatal Push effect on your opponent’s creature and maybe killing off another 1 toughness creature. Witherbloom Command is the Golgari command card from Strixhaven and comes in at 14th on this list. The unfortunate reality is that it doesn’t have that option, so here it lies. Verdant too often does nothing in terms of interaction or impacting the board and it would be miles ahead in strength if it had an option to search for a basic land in addition to making two 1/1s. This is an entirely green card and not having any form of mana ramp on it feels sort of wrong. Verdant Command is in the 15th place spot for this list because it doesn’t have an option to search for a land. You still need to think about how often that time and place comes, though. Dromoka’s is just two mana (colored at that) to give a +1/+1 counter if your opponent doesn’t have a creature or enchantment out, which is pretty poor overall.īut the right place and right time could make this excellent just like all command cards. But that requires multiple factors and variables to be in place to get maximum value and you won’t have that on curve as often as other cards.

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It just doesn’t hit often enough to warrant running.Īt the very best your creature kills your opponent’s and you have them sacrifice their only enchantment. I wouldn’t consider this card very playable at all. Starting off my list of all the command spells in Magic is Dromoka’s Command.

  • How many mana pips does this spell require and how much of a barrier is that to including it in my deck?.
  • Can this card give me card advantage in any other way?.
  • How often can I get a 2-for-1 trade with this card?.
  • How strong are these effects in terms of the mana being spent?.
  • How good is this card if it’s the only spell I can play and my opponent has no nonland permanents?.
  • Here are some of the questions I ask when looking at each command card: My rubric for ranking these spells is based on their general strengths not any particular usage in combo or specific strategies. Cryptic Command | Illustration by Jason Rainville







    All mtg card images